- Instant delivery
- Documented and configurable
- Free updates and fixes
- Broad framework support
A complete money laundering system built around nightlife, contacts, cash collection and counting.
Showcase
More than clean cash.
Money Wash is a complete FiveM money laundering system built around a multi-stage loop. Instead of converting dirty cash at a single marker, players make it rain at the strip club, track the wash through the trap phone, meet a changing contact to collect the cash and count it into clean money by hand.
Dynamic tax and progression sit behind the process, turning what most money washing scripts treat as a single interaction into an activity players actually perform from start to finish.
Money rain
Turn dirty money into part of the scene.
Players begin the wash by spending dirty money inside the strip club rather than handing it to a marker. As more money moves through the room, visible cash builds around the stage, making the amount being laundered part of the environment itself.
The thresholds, money amounts, props and reset behaviour are configurable, letting servers tune the mechanic around their own economy.

Trap phone
Keep the operation in your pocket.
The trap phone keeps the player connected to the wash once the money has been put into the system. Pending money, current tax and lifetime collections are surfaced through the interface so players can see where they stand before arranging the next step.
As lifetime collections grow, the tax rate can decrease, giving repeated use of the system a progression layer rather than making every wash identical.

Contacts
Someone has to move the money.
Players use the trap phone to reach the contact network responsible for arranging collection. Available contacts are surfaced through the phone, turning the next stage of the wash into an interaction with the underground network rather than another static waypoint.
Contact locations and the wider handoff system can be configured to fit the server around it.

Collection
Pick up what’s waiting for you.
Once the handoff is arranged, the player heads out to meet the contact and collect the processed money as a cash bag. The pickup takes the laundering loop away from the nightclub and gives the operation another physical step before the money can finally be cleaned.
Contact locations are configurable, so servers can decide where these exchanges belong in their world.

Counting
Finish the wash by hand.
Cash bags still have to be processed before the player receives clean money. At the counting location, the contents are worked through in chunks using the counting interaction rather than converting the entire bag instantly.
Larger amounts take longer to process, while chunk size, payout behaviour and the final clean-money output can be configured around the server’s economy.

Compatibility
Built to fit your stack.
Money Wash runs on QBCore, QBox, ESX, Ox Core and ND Core through its bridge layer and works with the inventory and target resources a server already has, including standalone interaction where no target system is used. Installation, item definitions and configuration are covered in the documentation.
- Frameworks
qb-coreqbx_corees_extendedox_coreND_Core- Inventories
ox_inventoryqb-inventoryqs-inventorytgiann-inventorycodem-inventory- Target systems
ox_targetqb-targetstandalone- Database
oxmysql- Required
ox_lib
Optional
Supported maps & collaborations
Optional maps configured for or officially partnered with icScripts.
No additional map is required to use the resource.