- Instant delivery
- Documented and configurable
- Free updates and fixes
- Broad framework support
Twenty-one PvP maps in one resource.
Showcase
Twenty-one maps, one resource.
IC PvP Maps is a pack of 21 PvP maps: 20 custom sky arenas and an edited version of the Government Facility, with its automatic gates removed.
The arenas are clean, minimal combat spaces in the IC style: dark walls with violet frames, a grey floor and the IC logo on the end walls. They float side by side over the sea, far from the city, so they never load near anything else on the map.

Built for play
Built to be fought in.
The layouts are balanced for competitive play, with planned sightlines.
Team spawns are placed so nobody arrives in the other team’s line of fire, while the free-for-all maps spread their spawns across the floor for fast respawns.

Drop in
Works with what you already run.
Every map is already set up in IC Arenas, so the pack is plug and play there.
It works with any PvP script too: maps.json gives each map’s centre, its free-for-all and team spawns, and its play boundary.

Make it yours
Your logo, your colours.
One shared texture file carries four textures: your logo on a transparent background, the wall colour, the accent colour and the floor colour. Swap in your own and the whole pack follows, and they are left unencrypted so you can always edit them.
The pack is modular: delete a map’s folder and its one line in the manifest, and it is gone. All 21 together are about 5 MB, because they share those textures. The models themselves are protected with Cfx asset escrow.
As shipped Your coloursLong range 3v3
Axis
The original IC arena, built around a central hub. A walled 16 × 16 m room sits in the middle and opens only at each end, along the length of the map, so whoever holds it controls the main lane.
Teams choose between pushing through the hub or taking the open flanks, where fins off the long walls and short stubs at the hub’s corners give cover on the way round. 82 × 50 m.

Long range 3v3
Cross
An X of two crossing walls splits the middle of the map, turning the centre into four angled pockets to fight through. Each side has a straight wall on both flanks, so every push has a choice: swing wide down a lane, or work around the X.
More compact than Axis, which makes the fights faster. 74 × 42 m.

Long range 3v3
Boxes Low
The same footprint as Cross, but the middle is two closed 8 × 8 m boxes, 5 m tall and roofed, side by side across the map with a 5.6 m gap running the length of it. Out to the sides, each half has a low wall on each flank, with open strips about 5 m wide along both long walls.
The only long-range map with cover the camera cannot see over, so the middle is fought corner to corner: opposite box corners face each other about 10 m apart across the gap, and a 48 m line runs straight through it. Out wide, the ends of the flank walls watch strips that stay open for 72 m. 74 × 42 m.

Long range 3v3
Angles Low
The longest map in the pack: a long, narrow box with nothing in the centre. Eight 8 m low walls run almost straight across it, each turned 15 degrees off square. Every quarter has one near the spawn end and one near the middle, leaning towards each other at the long wall, and the inner four frame the empty centre.
With nothing in the middle, any push through the centre crosses open floor. The best flank holds are at the outer walls’ long-wall ends, where the teams face each other about 54 m apart down strips that stay open for the full 88 m. 90 × 42 m.

Long range 3v3
Courtyards
The largest of the long-range maps. Each half is one big court, about 16 × 32 m, walled on three sides: open at the back, with a single 5 m gate facing the middle. A 16 m street runs between the two courts, and a wall on the halfway line closes each outer flank, so each team’s flank ends in its own pocket of the street.
The only long-range map with no flank line running end to end: every push meets in the street, where the court walls cut the lines across to 16 m. The lane through both gates runs 52 m, and angled lines through them reach 83 m. Switching flanks takes 52 to 56 m whichever way you go, so teams commit to a side. 82 × 58 m.

Optional
Supported scripts & collaborations
Scripts these maps are already set up for.
The maps work with any PvP script.
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IC Arenas by icScripts
Configured View script